A survey of 10,000 developers by Developer Economics shows that two percent of app developers take in over $100,000 per month.
The data also shows nine percent of developers getting $10,000-$100,000 per month, and 88% of developers on under $10,000 per month.
The study chose a ‘poverty line’ for developers of less than $500 per month - a figure which means their app is unsustainable as a business. A huge 50 percent of iOS developers and 47 percent of Android developers are below that line.
Most games — 57 percent of them — make less than $500/month.
To solve that revenue problem, many game developers release more than one app. In fact, the majority of those making over $100,000/month have published a minimum of 11 games in an effort to give themselves more chances at the app store lottery.
Real the full story at Venturebeat.
A University of Maryland team has detailed how they created an effect similar to a fiber cable out of thin air.
A robotic device developed at MIT mimics the movements of a users hand, essentially giving them two extra fingers.
Compiled from NASA’s Galileo spacecraft data, this colorized surface image of Europa shows the blue-white terrains which indicate relatively pure water ice. Scientists are very interested in these features because they may offer a way to investigate the habitability of the moon’s interior ocean.
NASA is now calling for proposals about science instruments that could be carried aboard a future mission to Jupiter’s moon, Europa, which would also seek answers to the question “are we alone in the universe?”
Google’s plans for a contact lens able to measure glucose levels were first announced in a blog post in January. Now the company is teaming up with major contact lens manufacturer Novartis, in order to bring even more features to the lens.